No orbit function since this window is not 3D.Additionally, the Render Geometry Nodes toggle must be activated in the left side-bar of the Nodegraph Editor (Figure 04).įigure 04: Activating a rendering by selecting a geometry node and toggling on the Render Geometry Nodes button In this example, the screws.obj Geometry node is selected. In order to activate the rendering of the scene in the Render Viewport, a Geometry or Render Target node needs to be selected in the Nodegraph Editor. The following example uses the Screws scene provided in the Octane Standalone demo suite. orbx.įigure 03: Opening files using the Import option in the Nodegraph Editor. This method will load many common formats including. Geometry can be loaded using a number of methods, however, the simplest method is to right-click in the Nodegraph Editor and choose Import (Figure 03). orbx.įigure 02: Opening scene files in the. This method can be used to open the two native Octane Standalone formats. Scenes are loaded using File - Open (Figure 02). It also contains tabs for accessing the local and online material databases.įigure 01: The four primary regions of the standard interfaceĭemo scenes can be downloaded from the following location: The Scene Outliner provides an outline-like overview of all the elements in the scene. The Node Graph Editor provides a visual, flowchart-like interface for managing these nodes. The Node Inspector will display parameters related to specific nodes that are selected in the Node Graph Editor.Īll scene elements are represented by nodes in OctaneRender. Adjustments to materials, lights and camera can be made and viewed interactively as well. Octane Standalone consists of four primary regions in the standard interface (Figure 01).Ī scene render is continually updated in the Render Viewport. For more detailed information, please reference the online documentation. The goal of this quick start article is to provide only the most relevant information for getting started quickly with Octane Standalone.
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